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From a senior member no less, makes me feel like not giving up! woot!
Soemtime this year I dunno when though. The first thing I will do is rework lost and abandoned on the lonely road of the stars and hammer out something legible to others. Then I might get back to working on COTLOP chapter 3.

Then I will put it for sale for 1-2ish bucks on amazon and smash words!


//edit

Grammerly dose not seem to be worth it but found out about writing aid pro, its like grammarly but can be bought for 30$ instead of 30 a month.
Working on a darkness flag/emblem so far nothing is sticking, I like the spiral one the beast heads one looks great but it has the wrong vibe ><


 photo cotlop-darknesstribe-thing-flag-spiral_zpsc304a53b.jpg

 photo cotlop-darknesstribe-thing-flag-beastheads_zpsa1944518.jpg

 photo cotlop-darknesstribe-thing-flag-humanhorn_zps63015ffa.jpg

 photo cotlop-darknesstribe-thing-flag-dot_zps7a4077cf.jpg
I got it up on the nexus if you are interested.

www.nexusmods.com/fallout3/mod…?
==================================


Fallout 3 zippylabs
What is Zipylabs you ask? Well think a Monty Python sketch mixed with somewhat crazy sci fi and fantasy based weapon development.
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Warning this is a bit of a mess but I wanted to get it online to help motivate me to redo it.
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This package should contain a Textures, Meshes and Sound folder as well as Zippylabs-NEW-ALL.esp, Zippylabs-Combatshotgun-drum-to-magazine-swap.esp, zippylabs-Buffout-psyco-swap-superstimpack.esp, Zippylabs-better jet-ultra jet.esp, ZIppylabs-infhoss.esp.
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At first I wanted to make individual plugins for all the stuff but after a while I had to put it all together this is before I learned about merging patch from FO3edit and other things.
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Use your favorite method to select the ESPs. For beginners open the launcher up select data files and check the zippy esps you want to use.
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This requires ArchiveInvalidation Invalidated! to be active.
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I recommend making a merge patch with FO3edit to it all to work.
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This does not require the DLC nor script extensions FO3 is enough to run it.
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Everything is sold at Mira’s shop.
=============
Installation
Unpack and move to your data folder in your fallout 3 directory.
Exsample “ C:\program files\Bethseda\Fallout3\Data “
=============
Weapons in Zippylabs-New-All
Zippylabs: Misquote: Health:250, Weight:4,Raw vaule:330,Damage:4,Crit Damage:4, Clip:30,Ammo use 1,Ammo Type:32 cal.
When fighting bandits gets you down piss them off even more with our misquote an ultra-lite assault class weapon. Assault in this instance is tossing many pebbles (AKA 32 cal rounds) at them in rapid fire succession.  If biting their ankles is your thing then we have the weapon for you!

===================================================================  
ZippyLabs:Sonic Pistol: Health:550, Weight:5,Raw vaule:420,Damage:12,Crit Damage:200, Clip:45, Ammo use 5,Ammo Type:Ecell

The name might be mundane but the output is insane! Yell bring the bass as you blow up heads and other body parts while you take your daily stroll through the wasteland. Changed the mesh and texture.
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ZippyLabs:Sonic Rifle: Health:300, Weight:10,Raw vaule:620,Damage:30,Crit Damage:400, Clip:30,Ammo use 2,Ammo Type:MFcell

Same as the pistol for the most part.


======================================================================
ZippyLabs:HellFire cannon: Health:10000, Weight:20,Raw vaule:2000,Damage:1,Crit Damage:5,Radius Damage:10, Clip:120,  Ammo use: 1,Ammo Type:5mm

My pride and joy an explosive bullet spewing mecca of death and BBQ. Holds less ammo and I think is a bit slower than a normal minigun. Crtical hits do flamer crit effect.  Heavy texture changes. Currently there are 6 variations 3 different texture models and 3 lite explosion models to hopefully help with frame rate issues.Radius for the bullet explosion is 150 compared to a grenade that’s 750ish.
======================================================================
ZippyLabs:Sniper Cannon Rifle: Health:100, Weight:15,Raw vaule:600,Damage:1,Crit Damage:1,Radius Damage:25, Clip:5, Ammo use 5,Ammo Type:Ecell

Fling grenades at sniper bullet speed. Despite the low damage settings it does a lot of damage. No changes to texture, might do a decal later on.
======================================================================
ZippyLabs:Bloat Needler: Health:250, Weight:6,Raw vaule:200,Damage:12,Crit Damage:7 , Clip:30, Ammo use: 1,Ammo Type: Special Bloat fly dart from blaotflies.

Fires bloat fly darts like rail spikes. No texture changes but added a shotgun drum to the submachine gun base.
======================================================================
ZippyLabs: Needler: : Health:250, Weight:6,Raw vaule:200,Damage:1,Crit Damage: 7, Clip:30 ,Ammo use 1,Ammo Type:Darts
Fires darts from a submachine gun that uses a shotgun drum as a clip. Bloat flies carry 100 bloat fly darts and 100 darts.
======================================================================
ZippyLabs:The Centaur/The Centaur Beta:: Health:200, Weight:10,Raw vaule:500,Damage:20,Crit Damage:10 , Clip:30 ,Ammo use 5,Ammo Type: Centaur spit from centaurs
Poison Damage2-750s,Poison Damage:5-5s,Health Damage:5-5s,
The beta one has one of my most changed/creative meshes yet the non-beta has normal railway rifle mesh and texture even if it sucks. Take a railway rifle put a centaur head on it and have it fire faster centaur spit.

ZippyLabs:The Centaur V/Vommiter: Variant of the centaur fires 9 slower arching centaur spit projectiles, the beta has the new texture.

======================================================================
ZippyLabs:The Black Momba: : Health:240, Weight:5,Raw vaule:600,Damage:12,Crit Damage:12 ,Clip:6,Ammo use 1,Ammo Type:44

Poison Damage4-10s,Poison Damage:12-0s,Poison Damage:4-5days

Both scoped and un scoped. It has a black snake like texture with a white handle. Fires heavy poison bullets.

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ZippyLabs:Cobra .32:  Health:100, Weight:3,Raw vaule:330,Damage:6,Crit Damage:6 ,Clip:5, Ammo use 1,Ammo Type:44

Poison Damage12-10s,Poison Damage25-0s,Poison Damage12-5days

A green snake skin revolver that fires light poison bullets.
======================================================================
ZippyLabs: Shocking EMP submachine gun:  Health:250, Weight:7,Raw vaule:800,Damage:1,Crit Damage:5,Radius: 48, Radius damage 0,Clip:30, Ammo use 2,Ammo Type:10mm

EMP damage:15, Shock Damage:15

  A submachine gun that dose some physical damage, some shock damage and moderate EMP damage. Blue texture with some meshe additions. The explosion is a tiny plus grenade one and shocks anything it hits.  Fires blue 10MM bullets. Eats 2 bullets per shot. Did I mention I hate robots?
======================================================================

ZippyLabs: Street Sweeper:A fully automatic Combat shotgun with a 26 shot drum that’s half as fast as an assault rifle. Best if used with the combat shotgun replacer.

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=============  
Weapons in Zippylabs-Combatshotgun-drum-to-magazine-swap

Combat shotgun replacer: A simple magazine based Combat shotgun. To be used with the street sweeper.

=========================================================================
Zippy Labs:Pyro'Electro Sword: Health:1000, Weight:5,Raw vaule:800,Damage:60,Crit Damage:15
No change to either Chinese officer sword mesh or texture.


Firedamage:8-5s, Firedamage:15 , Shock Damage:8

Is being a normal pyromaniac boring? Add some spice to your slice with our Pyro'Electro Sword!
=========================================================================
Zippylabs: Sub Auto Laser Pistol: Health:650, Weight:3,Raw vaule:620,Damage:12,Crit Damage:12 ,Clip:20, Ammo use: 1,Ammo Type:Ecell

Zippylabs: Auto Laser Rifle: Health:2000, Weight:8,Raw vaule:1500,Damage:23,Crit Damage:22 ,Clip:30, Ammo use: 1,Ammo Type:MFcell

No change to either mesh or texture.

Tired of holding the trigger? Tired of waiting to hit a target? Well the Sub Auto Laser pistol is for you it’s a submachine gun in laser pistol form.
=========================================================================
Zippylabs:Zombie Apocalypse Shotgun: Health:450, Weight:4,Raw vaule:500,Damage:200,Crit Damage:50 ,Clip:4, Projectiles:50 , Ammo use: 2,Ammo Type:Shotgun Shell
No change to sawed off shotgun
An apocalyptic gun for the apocalypse dose massive damage and not just to zombies just hope they are a few feet from you this thing ain’t  for shooting dimes at fifty feet but putting head sized holes in thing up close and personal.
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Zippylabs: HAMERFALL: Health:1000, Weight:12,Raw vaule:260,Damage:20,Crit Damage:10
No change to Sledge hammer texture or mesh.
CAN’T TUOCH THIS!!.....aherm….. When you touch this and by touch I mean lovingly bash in that big mutant that’s harassing you, you will knock them over every time!
=========================================================================
Zippylabs: ZippyLabs-Automatic BB Rifle: Health:500, Weight:3,Raw vaule:200,Damage:4,Crit Damage:4 ,Clip:250, Ammo use: 1,Ammo Type:BB
No change to BBgun texture or mesh
A supped up BBgun to ensure you never miss a target again (ammo depending).
=========================================================================
Zippylabs: ZippyLabs-BBZELBUB: Health:500, Weight:3,Raw vaule:200,Damage:12,Crit Damage:12 , Projectiles: 50 ,Clip:250, Ammo use: 25,Ammo Type:BB
No change to BBgun texture or mesh
The devil of BBguns fires 50 BBs at once.

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Zippylabs: ZIppylabs:Plmasmanator MF: Health:1500, Weight:18,Raw vaule:2000,Damage:800,Crit Damage:6 ,Clip:240, Ammo use: 2,Ammo Type:MFcell
No change to Laser Gatling texture or mesh
Tired of slow to fire and slow to hit plasma? Well the Plasmanator is for you its a super plasma Gatling gun built for turning everything a lovely shade of smoldering green.
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Zippylabs: ZIppylabs:Plmasmanator EC: Health:1500, Weight:18,Raw vaule:2000,Damage:800,Crit Damage:6 ,Clip:240, Ammo use: 2,Ammo Type: Electron Charge Pack
No change to Laser Gatling texture or mesh

=========================================================================
Armor in Zippylabs-New-All

For the most part I used them after hours of play getting tired of the armor I had I used these for normal gameplay than for the lulz..
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Zippy’s Hat: Weith:5,Health: 500,Raw Value: 500.
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Zippy’s Outcast Power Armor: Weight: 55, AR: 60, Health: 2000, Raw value: 950, Agility: 1,Carry weight: 100, Damage resistance: 30, Rad resistance: 30, Strength: 2
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Zippy’s Outcast/Normal Power Armor Helmet: Weight:5,Health: 75,Raw Vaule: 110,AR: 8.Rad resistance: 15, Damage resistance: 10, Perception: 2
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Zippy’s Metal Armor: Weight:40,Health: 100,Raw Vaule: 800,AR: 66
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Zippy’s Medic Power Armor: Weight: 65, AR: 80, Health: 3500, Raw value: 3500, Agility: 1,Carry weight: 200, Damage resistance: 90, Rad resistance: 35, Strength: 2


======================================================================
===============
Stuff in Zippylabs-better jet-ultra jet
Was fooling around with Jet
Jet replacement= Action points 160-240s, Damage health 2-5s,

Ultra Jet replacement = Action points 600-240s, Damage health 3-10s,
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Stuff in zippylabs-Buffout-psyco-swap-superstimpack
Kind of missed super stimpacks near the games end and did not understand lvl lists so I just swaped out Psyco.
Buffout replacement= Buffout + 25% damage resistance.
Psyco replacer= Super Stimpack: Restores 35 and 12-10s

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Stuff in ZIppylabs-infhoss
Makes Paladin Hoss a necessary character and cannot be killed. He always popped up when I slept or waited awhile so I made it.
New fan lyrics when I get around to making a subtitled video I will submit it to my gallery.
============
www.youtube.com/watch?v=ej6L9C…



Shinrei Tantei Yakumo Missing You
Missing You - LISA KOMINE
Lyrics/Music by Risa Komine (lisa)
Arranged by Mina Kubota
Sung by Risa Komine (lisa)
Translated and transliterated by animeyay



Fanlyrics by ZippyDSMlee
=========================================
Thousands of stars,
me ni utsuru

reflect in my eyes,
ikusen no hoshi o

scorched right into the
mune no oku ni

very depths of my heart.
yakitsukete'ta
===============================
Unable to meet
mou aenai

you ever again,
anata no namae o

I whispered out your name
sasayaite wa

, and closed my teary eyes.
hitomi tojita
===============================
Even on that
mamorenu

day we were not aware
yakusoku nado

that some promises cannot be kept
ano hi wa shiranu mama ni


============================
If you assert that
unmei da to

This is all just fate,
iikireru nara

then I would still traverse time to meet you again.
toki o koete ai ni yukitai
==========================
My voice will resound
haruka tooku

far and wide, as long as I
kono koe hibiku yo

keep on making my timeless wish .
towa ni negaitsuzukeru
===========================
Shards of stardust flutter down gracefully
maiochiru hoshikuzu no kakera

will somehow reach your heart
anata no mune ni

for sure someday.
todoku kitto





==========================
The distant days
tooi hibi

sent out towards those stars
hate no nai yume o

Become an endless
ano hoshi e to

dream of my yearning
omoihaseta
==============================
Unable to meet
mou aenai

you ever again,
anata no hohoemi

I locked your smile away
kokoro no naka

deep down inside my heart.
kagi o kaketa
===============================
Is tracing back
kioku o

my memoires my very
tadoru koto ga

last hope of seeing
saigo no

you ever again
nozomi naraba
===========================
If there were such things as
moshi kiseki ga

"miracles", then I would
aru to shita nara

traverse time and hold you very tightly.
toki o koete dakishimete itai



============================
I will keep on praying
haruka kanata

for a timeless bond between
tsunagaru kizuna o

us in a very distant place.
towa ni inoritsuzukeru
=================================
The melody of the waxing
michikakeru tsuki no

and waning moon
shirabe ga

will surely reach
anata no

your heart somehow someday. !!
mune ni todoku kitto

==================================
If you were not here I would not
anata ga inakereba

be able to feel the warmth of the stars.
hikari no nukumori sae wakaranai
============================


============================
If you assert that
unmei da to

This is all just fate,
iikireru nara

then I would still traverse time to meet you again.
toki o koete ai ni yukitai
==========================
My voice will resound
haruka tooku

far and wide, as long as I
kono koe hibiku yo

keep on making my timeless wish .
towa ni negaitsuzukeru
===========================
If there were such things as
moshi kiseki ga

"miracles", then I would
aru to shita nara

traverse time and hold you very tightly.
toki o koete dakishimete itai
============================
I will keep on praying
haruka kanata

for a timeless bond between
tsunagaru kizuna o

us in a very distant place.
towa ni inoritsuzukeru
===========================
Shards of stardust flutter down gracefully
maiochiru hoshikuzu no kakera

will somehow reach your heart
anata no mune ni

for sure someday.
todoku kitto
Since I am in youtube suspension hell(of which I will be probably banned) I am useing Vimeo as my main video page.

vimeo.com/user20133664
Chap 3 is now up to 3300 words!

COTLOP Book one devices:
Seg'ariage: It looks like a long carriage with tiny wheels that is connected to 4 or 5 of the same compartments. They are pulled along by great steel cables within the ground. The cabling station is fueled by the great furnace of the city that produces most of the emtal works in the region. Up to eight people can be comfortably seated in one seg'ariage. They sit facing each other four to a side. The larger seg'ariage's can carry up to 38 people by having more roomy connected seg'ariage's.

CC Lee Jarvis
I have been working a bit more on my stories.

Book 1 is being proof again and I see many more errors so it should be more readable LOL. When I get them done I will Post them up as new submissions.

Lost and abandon on the lonely road of the starts is being edited by a friend got a couple more paragraphs to add then re proof it try and add more details then have it re edited then I will publish it on smash words for around 4$
So the live action kenshin movie..... they dropped a few characters then swaped out a few to trump up Udō Jin-e being the big bad guy for it.....Uhg its about as bad as what Hollywood dose. Acting is not bad but they still screwed with it, its quit annoying......
Hot damn I am done with Lost and abandoned on the dark lonely road of the stars!!! Just 23ish pages in all!! Now just have to proof read the non proof read bits and get her to an editor friend of mine(least someone better at grammar than the average person LOL).
Well I got in the weekend beta, seems to have ended already, the forms had more bugs than the game so that's a good thing. Game ran pretty well lots of improvements over FF11 still I do not think I could spend money on it.......if I am not playing it I feel like I am losing money 0_o

Can't even bring myself to grind for a free character slot on Champions online, seriously they allow free builds on silver.......
So my laptop is dead they can not fix it and I will be getting 880 for reimbursement. I can get a used one for 300-400$ and have some money left over. I guess thats a good thing...I am a bit perplexed why they could not find 70-100$ in parts.......
Just finished Bullet Witch. Its classic cheese dialog cross with cumbersome and wonky controls...but T&A and what control issues aside I liked what the game was going for it just was half way implemented.  

And on another note I dropped my laptop and its dead.....still under warranty tho.....but still ><
So Bioshock 2 final judgement...... its a better game than Bioshock of which the horror and story bits are a bit better. All in all the level pacing was better but that's about it. Now I am 2 hairs left from putting Fist of the North star on easy and costing through it for the luke warm stories. Mental note: Dynasty Warriors is the worst series EVER... they would have been better off picking God of war mixed with DMC with open level themes.....
So fist of the north star......why have block or dodge when you need to use them 3-9 seconds before you get attacked..... You can not flow with dodge and block you have to use block to ruse stronger enemies into getting out of block but hes so slow to punch you might as well not..... sure block blocks a lot and there is no damage done but its only good for the front...... dodge is a bit better but not by much. Also no save points in a mission meaning you have to start over is made of fail..... not being able to apply skill points in a mission is epic fail...... have you not seen god of war or DMC? UHG! ><
Next gen A proper 3D Mega Man game


Zippy and game mechanics


Some barely organized and thoughts and ideas.


*cracks knuckles and whole body*

Really it's not that hard…. Let's start with a simple 3rd person over the shoulder view.

-----------------------------

Controls are easy enough with optional auto aim on you get quick targeting to most things within long range so you do not have to fool with aiming leave that for the crazy people who like too.

---

If you hold lock on(R3 button) and charge it for a few seconds you can initiate multi lock(optional upgrade ) which lasts for a minute, single projectile/target weapons with quickly change targets within range after each shot its much faster than using auto aim which needs to be near the crosshairs. A multi projectile/target weapon will under charged lockup hit many targets at once with all the projectiles that the weapon can put out as long as its within range of the projectiles ability (heavy bombs or goo do not always fly across a room)
Locking on allows you to move around a target freely without losing aim.

--

Sub weapons are initiated by the L2/left trigger button. It can be charged via optional upgrade.

---

Double tapping the R1/right shoulder or L1/left shoulder button allows you to dodge.

---

The right R2/trigger button is for firing your normal weapon. It can be charged

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Jump is the R1/right shoulder or L1/left shoulder button, hit twice for optional double/air jump upgrade

---

Crouch is L3 , jumping while crouched will initiate optional super jump upgrade. Dodging while crouched will initiate optional slide upgrade.

---

X /Square is melee Y/Triangle is optional melee attack

---

B/Circle is options button it's used with the Dpad to add 4 more item/weapon selections

A/Cross uses item

---

Up/down on the Dpad lets cycle through sub weapons. Holding down B/Circle lets you quickly access a pre-selected sub weapon or item.

---

Left right on the Dpad lets cycle through items. Holding down B/Circle lets you quickly access a pre-selected sub weapon or item.

---

Start button goes into the inventory screen…let me say that again…

INVENTORY screen. That can access the options menu.

---

Select button goes into a 3d,wire frame map.

------------------

In the Options menu you can select first person mode, all it does it places the camera in a first person view, no fuss no muss.


You can also turn off auto aim in the options menu.
And add or subtract lock on range +/- 50%
The game should default to easy mode just so most people can easily play it; those that can use a menu can go and put it up to very hard if they s wish.


Lives will be treated like instant revive at a safe spot near where you died. This can be turned on or off.
Since this is an adventure FPS in the vein of Metroid prime you have a few options and a mega man game, 0-10 and infinite continues are a must but getting killed without lives sends you back to the start of a level.


If you have been to a location before (town, check point, boss door, ect, ect) you can fast pass to it, this can be turned off. But you can just not use it. I tend to sue fast travel only when time/frustration is an issue.



Rollin with a thought here, bear with me
I'd like a robust equipment setup where you can equip 5 different armor sub upgrades (2 hands,1 foot,1 hear, 1 body) these allow fine tuning of stats for movement speed, rate of fire, defense, jump, elemental/negative stat defense, elemental/negative offence, damage, ect,ect,ect


They should come up to 25%, they come in from 0.5 to 25% , you can take unwanted ones to Roll,ect to exchange for cash to buy or make randomly generated sub upgrade chips. The ratio is 10 to 1 for sub chip within 80% minus and 50% plus of the min/max number on the chips you used to spawn a random chip. It's kind of a losing game.


Of course there's normal money to spend on stuff

----------------

Level/map design and whatnot is a mix of Zelda, MGS, Metroid prime and Soylent Comando(er bionic…. BA WA HA HA HA).


Basically you want fluid multi path maps that can hold many secrets. One thing to focus on is how you get from one level of a building/aera to the above or below aera/floor. I really detest flat and bland level/map design….

------------------

Multi target, range for lock on, ect are all optional upgrades. Each weapon has its own stats you can upgrade. You can also upgrade primary upgrades to be more effective.
Primary upgrades directly affect Mega man while sub upgrades upgrade weapons.

-------------

Dumb rant
Mega man should be called rock by his friends, as far as I am concerned that's his real name his hero name is mega man…..oh don't mind me I hazing a rant LOL
Zippy and game mechanics

Next gen: A different Bomber man

3rd and first person options,3rd person will have a tight cam on the character so you can't really see much more than what's in front of you. You can dodge roll, and hold and throw most bombs.In block area's bombs blast in lines only A  bottom left mini map that shows the area around, it pings bombs and stuff so you get a general idea what's around a corner . Blocks come in 2 or 3 different heights so some will block your view. Also a radar on the right bottom that figures out where bomb damage will be. You get smoke screens to block view of the mini map and chafe bombs to block radar.  A few bomb types would be killer like the rubber bomb that is like a basketball.
For area's that have no blocks or or only 1 block high (at least a 4X4 space of blocks or clear area) smoke bombs disable sight around where they explode.

Alliteratively you go with a corridor maze setup that leads to open areas, you still have the minimap and radar it's just a much more closed space where you fight using more tactics and traps.

Finally the last idea, you have a setup like Zelda or Mario, IE an open adventure style map. Bombs have 3 exploding styles gas line(you see where it the blast line goes in a attempt to get out of the way) and 360 radius explosion. Line has range and explodes in 6(left, right, up, down, top, bottom) it always can have an 16 way bomb that is an upgrade or new bomb type. You also can get wiggle blast bombs that double the range of your lines but they are erratic.
Normal 360 bomb, and a combination of the 2 the 360 explosion has half the distance than the line.

Though going with a Zelda style bomber man game(like Bomber man adventure) is probably the best way to go just have upgrades that can only be gotten via  classic bomber man style challenges.

Just a thought based on making a new traditionally based Bomber man game but after more thought I think it can only be either a proper top down isometric view or a 3rd person ala Zelda.
They want always on DRM, the console needs to be 199 max, games can be bought via Ccard like cards, you swipe it in the system its registered to your account, the game,could saves,ect are able to be used anywhere on the network IE any console but only one at a time and you need to log into that unit. Games can be sold off just swipe them and everything is gone but achievements and saves. Saves of course can be downloaded to a USB device as can games, this way there are no data capacity issues.  Price of games will stay up but like steam you will get sales from time to time.  Since the games are sold via download cards and downloads it allows some competition and more volume of sales via using brick and mortar stores.
So Fallout 3 has crashed and wont stop crashing having to to do a reinstall on it AGAIN....

WHen I did a restore point on winders it ate some files too.....


Got 2 different versions f the Hell fire cannon done tho.